Monday, May 7, 2012

EXP2 Final Submission



My earlier problem with displaying textures seemed to result from the texture files added to the CryEngine textures folder by PlayUp being in .tif format rather than .tga or .dds as required. I fixed this by downloading a program called FileFormat and using it to convert my texture image files to .tga format, which I placed in the "textures" folder within my level and then mapped to each texture manually in CryEngine's materials window.

Below are updated screenshots of my monuments in the environment, now with correct custom textures.






I have also updated the download link for my level in the previous post.

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