Monday, June 25, 2012

EXP3 Week 4: Developed CryEngine Environment Captures

 I reflected the shallow curvature of Glendalough Valley to create a sense of harmony between my bridge and the environment, also linking the company headquarters to each other as well as each side of the valley.


 Facebook's headquarters roughly resemble the company's logo, and the texture used is a reminder of privacy issues regarding information shared on such websites.


 The Coca Cola headquarters resemble a C, but flipped so as to seemingly face those of Facebook with open arms. I chose a texture that resembled the company's primary product and could act as an advertisement.


 A curved slab extruded along the bridge allows passage between opposties sides of the valley. This path has not been explored in as much detail in my level, but with further development the elevator paths could extend right to the top, where passage and parking of vechicles could potentially be accommodated.


 By standing on the exterior balcony areas, the employees of each company can find a view of the other's headquarters.


My dining table is located on a podium spanning a narrow creek on the valley floor. It is a cantilever design in which the weight of a monitor (presumably portaying current relevant information) balances to lift the length of the table.

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