Monday, June 25, 2012

Final Submission: CryEngine Level.

My final CryEngine environment can be downloaded from the following location.

http://www.mediafire.com/?1cc2u1gt9x8v8hc



N.B.: I mistakently named the level file with the suffix EXP2 rather than EXP3, but am unable to rename the folders without disturbing directories to textures etc. Please ignore any inaccurate filenames.

EXP3 Week 4: Developed CryEngine Environment Captures

 I reflected the shallow curvature of Glendalough Valley to create a sense of harmony between my bridge and the environment, also linking the company headquarters to each other as well as each side of the valley.


 Facebook's headquarters roughly resemble the company's logo, and the texture used is a reminder of privacy issues regarding information shared on such websites.


 The Coca Cola headquarters resemble a C, but flipped so as to seemingly face those of Facebook with open arms. I chose a texture that resembled the company's primary product and could act as an advertisement.


 A curved slab extruded along the bridge allows passage between opposties sides of the valley. This path has not been explored in as much detail in my level, but with further development the elevator paths could extend right to the top, where passage and parking of vechicles could potentially be accommodated.


 By standing on the exterior balcony areas, the employees of each company can find a view of the other's headquarters.


My dining table is located on a podium spanning a narrow creek on the valley floor. It is a cantilever design in which the weight of a monitor (presumably portaying current relevant information) balances to lift the length of the table.

Sunday, June 24, 2012

EXP3 Week 4: Peer Feedback

<scanned feedback sheet will be uploaded>

EXP3 Week 3: Bridge Design

In discussing my bridge design with my tutor I drew a simple concept model.
I constructed the members using Google Sketch-Up's "Follow Me" tool to extrude several circles along an arc. (I then made this a component and copied it five times).
This gave me a skeleton to add block forms for the headquarters to,
 which I articulated by removing voids from these blocks and adding textures.

EXP3 Week 3: Testing Textures

Before applying the textures to my models, I placed them on some quickly constructed prisms in google sketchup to see how they looked.